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Network game architecture

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In this post I explain a simple network architecture for a MMO game that will have a central server and room based matchmaking.
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Python Asynchronous Programming

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In this article I show the complete basics for how async code gets executed. This is a topic relevant for network development with python.
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Debugging C++ compiled to WebAssembly

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In this article, it is shown how to use chrome for debugging WebAssmebly files (.wasm) that were produced from C++ through Emscripten.
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Memory profiling on windows for C++

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In this article I am discussing the available options for memory profiling on Windows for the C/C++ languages.
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GDNative and CMake code-first approach

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I will explore an easy to use GDNative option for the programmers among us. I will use CMake along with python and some clever code generation.
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CI/CD for C/C++ games using GitHub Actions

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In this article, I discuss how you can utilize GitHub Actions to build, release and even publish your game to itch.io using butler.
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Godot Module using CMake

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In this article, I explore how to create a Godot module in C++ by wrapping up the compilation of Godot with the CMake build system.
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Godot Native using CMake

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In this article, you will learn how to create your own Godot Native (GDNative) project and compile it for any platform using CMake.
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Fast Square Root – Quake III

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The square root is usually a very slow operation. Learn how to write a fast square root function based on the engine used for Quake III.
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Introduction to Lua in C++ with Sol2

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This article explains how to easily embed Lua into your C++ project. Lua is an useful scripting language, it is fast and it is not compiled.
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