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![Godot Logo](https://thatonegamedev.com/wp-content/uploads/2023/01/GodotBanner.png)
Godot Native using CMake
by Hristo Iliev | Published on
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Fast Square Root – Quake III
by Hristo Iliev | Published on
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Introduction to Lua in C++ with Sol2
by Hristo Iliev | Published on
![CMake Logo](https://thatonegamedev.com/wp-content/uploads/2023/01/CMakeBanner.png)
How to write unit tests with CMake
by Hristo Iliev | Published on
![CMake Logo](https://thatonegamedev.com/wp-content/uploads/2023/01/CMakeBanner.png)
How to build & run custom tools with CMake
by Hristo Iliev | Published on
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How to manage dependencies with CMake
by Hristo Iliev | Published on
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CMake targets
by Hristo Iliev | Published on
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C/C++ Compilation process
by Hristo Iliev | Published on
![WebAssembly Logo](https://thatonegamedev.com/wp-content/uploads/2023/01/WasmBanner.png)
Programming a C++ game for the web (Emscripten)
by Hristo Iliev | Published on
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Prgramming a pong game in ANSI C
by Hristo Iliev | Published on