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My Course on Vulkan is out!

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This is my third course on Udemy and it will teach you the Vulkan specification so that you can render graphics on the screen.
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My CMake Course is out!

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My first ever course is out on Udemy. You can enroll now or you can check out my blog or the free videos to become familiar with my teaching.
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Chip

What Are Intrinsic Operations in C++

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Intrinsics are like a recipe for the most optimized code that you can write to achieve certain behavior.
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Double Linked List with a Single Link Field

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In this article I will show you how to make a linked list using a simple mathematical hack. This will produce a more memory efficient list.
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Chip

Learning Assembly in the 21st Century

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In this article I talk about the benefits of learning assembly as a "modern" programmer in the 21st centrury.
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What is FlatBuffers?

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FlatBuffers is a serialization library developed by Google. In this article I will talk a bit more about them and about binary serialization.
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GDScript finally has an IDE!

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In this article, I will introduce the hottest new feature of Rider 2024.1 in my personal opinion regarding Godot game development.
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JSON vs Binary Serialization

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In this article I will discuss what binary serialization is and the difference between that and a more typical JSON or XML serialization.
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My Course on Data Serialization is out!

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In this one I teach a lot about data serialization using FlatBuffers. Data serialization is an advanced topic that shouldn't be neglected.
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How to compile shaders with CMake

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In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake.
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What is Vulkan?

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In this article I will explore what is Vulkan and what is the concept behind the specification as well as its advantages.
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