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My Course on Vulkan is out!

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This is my third course on Udemy and it will teach you the Vulkan specification so that you can render graphics on the screen.
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My CMake Course is out!

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My first ever course is out on Udemy. You can enroll now or you can check out my blog or the free videos to become familiar with my teaching.
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Implementing a network server (Part 1)

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In this article I explore a way to implement a central network server for a MMO game based on seperate game rooms.
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Top 3 Websites for Learning Shaders

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In this article, I will mention 3 great websites to learn how to create your shaders in GLSL that you shouldn't miss out on!
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The Defold Game Engine

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In this article I will give you an overview of the Defold game engine and why to choose it over Godot, Unity or Unreal.
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What Are Intrinsic Operations in C++

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Intrinsics are like a recipe for the most optimized code that you can write to achieve certain behavior.
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Double Linked List with a Single Link Field

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In this article I will show you how to make a linked list using a simple mathematical hack. This will produce a more memory efficient list.
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Chip

Learning Assembly in the 21st Century

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In this article I talk about the benefits of learning assembly as a "modern" programmer in the 21st centrury.
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What is FlatBuffers?

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FlatBuffers is a serialization library developed by Google. In this article I will talk a bit more about them and about binary serialization.
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GDScript finally has an IDE!

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In this article, I will introduce the hottest new feature of Rider 2024.1 in my personal opinion regarding Godot game development.
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JSON vs Binary Serialization

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In this article I will discuss what binary serialization is and the difference between that and a more typical JSON or XML serialization.
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My Course on Data Serialization is out!

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In this one I teach a lot about data serialization using FlatBuffers. Data serialization is an advanced topic that shouldn't be neglected.
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