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Posts by Hristo Iliev

I am a gameplay programmer and a game developer. Games are my hobby and my work and I love programming so both combine very well :)

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Making Tic-Tac-Toe in ANSI C

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In this simple tutorial I teach you how to create a game of Tic-Tac-Toe in ANSI C. It is beginner friendly so check it out.
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CMake Cross-Compiling using Docker

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In this article I explore C/C++ cross-compiling through docker containers. I use the very well made dockcross containers. Check out for more!
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GDExtension CMake Programmer Setup

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Learn how to make a GDExtension code first approach (or a programmer setup) for your next Godot 4 project. 🤖
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Godot 4: GDExtension for C++ using CMake

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In this article I showcase how you can use GDExtension to write some very simple game logic. I set this up using the common CMake tool.
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How to Embed Files in Your C++ Project

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In this article I am going to explore a way that you can use to embed files in your C++ project. Check out how you can do that too!
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What is CMake?

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In this article I aim to introduce and educate you on what CMake is and how it is releated to your work as a C or C++ developer.
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OpenGL vs Vulkan

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In this article I discuss the most important differences when choosing betwen OpenGL and Vulkan for your next game.
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CMake static analyser with CppCheck

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In this article I explore what a static analyzer is & how it can improve your development process. I also give an example with CMake.
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My CMake Course is out!

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My first ever course is out on Udemy. You can enroll now or you can check out my blog or the free videos to become familiar with my teaching.
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Photogrammetry for Game Development

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Read this article to understand what photogrammetry is and how it can help you today to generate reallistic 3D models for your next game.
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