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Fixed point math in C

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Why did PS1 graphics looked so clunky and how where 3D graphics generally made prior to the graphical APIs. One thing I found out was that these older engines have something called fixed point math.
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Curves for Games

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Curves are useful for game development. In this article, I will explore how to calculate them and also what they are used for.
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Double Linked List with a Single Link Field

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In this article I will show you how to make a linked list using a simple mathematical hack. This will produce a more memory efficient list.
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Fast Square Root – Quake III

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The square root is usually a very slow operation. Learn how to write a fast square root function based on the engine used for Quake III.
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