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Python / GDScript

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Implementing a network server (Part 1)

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In this article I explore a way to implement a central network server for a MMO game based on seperate game rooms.
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GDScript finally has an IDE!

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In this article, I will introduce the hottest new feature of Rider 2024.1 in my personal opinion regarding Godot game development.
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Network game architecture

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In this post I explain a simple network architecture for a MMO game that will have a central server and room based matchmaking.
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Python Asynchronous Programming

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In this article I show the complete basics for how async code gets executed. This is a topic relevant for network development with python.
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