Python / GDScript
Implementing a network server (Part 1)
by Hristo Iliev | Published on
In this article I explore a way to implement a central network server for a MMO game based on seperate game rooms.
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GDScript finally has an IDE!
by Hristo Iliev | Published on
In this article, I will introduce the hottest new feature of Rider 2024.1 in my personal opinion regarding Godot game development.
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Network game architecture
by Hristo Iliev | Published on
In this post I explain a simple network architecture for a MMO game that will have a central server and room based matchmaking.
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Python Asynchronous Programming
by Hristo Iliev | Published on
In this article I show the complete basics for how async code gets executed. This is a topic relevant for network development with python.
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