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Posts by Hristo Iliev

I am a gameplay programmer and a game developer. Games are my hobby and my work and I love programming so both combine very well :)

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Godot Native using CMake

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In this article, you will learn how to create your own Godot Native (GDNative) project and compile it for any platform using CMake.
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Fast Square Root – Quake III

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The square root is usually a very slow operation. Learn how to write a fast square root function based on the engine used for Quake III.
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Introduction to Lua in C++ with Sol2

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This article explains how to easily embed Lua into your C++ project. Lua is an useful scripting language, it is fast and it is not compiled.
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How to write unit tests with CMake

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Unit testing is an important part of every software project. Many people underestimate how powerful it is to spend some boring time to write unit tests but it will really save you some frustration time at a later point in time.
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How to build & run custom tools with CMake

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This article will tackle the question how to build your own custom tools and why would you need them?
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How to manage dependencies with CMake

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Lets say for example that you would like to build a custom game engine. This article will show you how to manage your CMake dependencies on a high-level examples.
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CMake targets

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An article covering what are the main kind of targets you can have in CMake.
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C/C++ Compilation process

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A short guide on what the compiler and linker is in the C/C++ language.
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Programming a C++ game for the web (Emscripten)

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In this article I will share with you how I port and develop my games using C++ for the web.
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Prgramming a pong game in ANSI C

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A tutorial on how to create a simple pong game using the ansi (pure) C programming language.
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