Math
Curves for Games
by Hristo Iliev | Published on
Curves are useful for game development. In this article, I will explore how to calculate them and also what they are used for.
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Double Linked List with a Single Link Field
by Hristo Iliev | Published on
In this article I will show you how to make a linked list using a simple mathematical hack. This will produce a more memory efficient list.
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Fast Square Root – Quake III
by Hristo Iliev | Published on
The square root is usually a very slow operation. Learn how to write a fast square root function based on the engine used for Quake III.
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