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Network game architecture

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In this post I explain a simple network architecture for a MMO game that will have a central server and room based matchmaking.
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Debugging C++ compiled to WebAssembly

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In this article, it is shown how to use chrome for debugging WebAssmebly files (.wasm) that were produced from C++ through Emscripten.
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Programming a C++ game for the web (Emscripten)

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In this article I will share with you how I port and develop my games using C++ for the web.
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