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Graphics Programming

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How to compile shaders with CMake

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In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake.
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My Course on Vulkan is out!

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This is my third course on Udemy and it will teach you the Vulkan specification so that you can render graphics on the screen.
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What is Vulkan?

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In this article I will explore what is Vulkan and what is the concept behind the specification as well as its advantages.
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Using ImGui for Game Development

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In this article you will learn more about what ImGui is and why you should use it in your next project.
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My Course on ImGui is out!

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I created my second course. In this one I teach a little bit about graphics programming but mostly focusing on the UI programming with ImGui.
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What are Shaders?

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In this article you will learn on the basic level what shaders are and how they are used in graphics programming.
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What is Graphics Programming?

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In this article I explore what graphics programming is as well as some common terminology and tools used in it.
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Hello, BGFX!

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In this article I will show you how to work with the BGFX graphics library through my BIG2 stack. This is a good intro to graphics programming
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The BIG2 Stack

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In this article I showcase how you can develop graphics with the BGFX library and also introduce you to my own open-source project.
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OpenGL vs Vulkan

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In this article I discuss the most important differences when choosing betwen OpenGL and Vulkan for your next game.
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