Godot

Network game architecture
by Hristo Iliev | Last Updated:
In this post I explain a simple network architecture for a MMO game that will have a central server and room based matchmaking.
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GDNative and CMake code-first approach
by Hristo Iliev | Last Updated:
I will explore an easy to use GDNative option for the programmers among us. I will use CMake along with python and some clever code generation.
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Godot Module using CMake
by Hristo Iliev | Last Updated:
In this article, I explore how to create a Godot module in C++ by wrapping up the compilation of Godot with the CMake build system.
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Godot Native using CMake
by Hristo Iliev | Last Updated:
In this article, you will learn how to create your own Godot Native (GDNative) project and compile it for any platform using CMake.
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