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How to compile shaders with CMake

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In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake.
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My Course on Vulkan is out!

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This is my third course on Udemy and it will teach you the Vulkan specification so that you can render graphics on the screen.
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What is Vulkan?

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In this article I will explore what is Vulkan and what is the concept behind the specification as well as its advantages.
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Using ImGui for Game Development

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In this article you will learn more about what ImGui is and why you should use it in your next project.
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My Course on ImGui is out!

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I created my second course. In this one I teach a little bit about graphics programming but mostly focusing on the UI programming with ImGui.
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5 C/C++ Programming Books to Elevate Your Skills

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Often in this blog I talk about programming and CMake but my articles are often targeted to people who can already develop and know programming. If you're a beginner programmer you might find some concepts harder to learn and in this article I would like to suggest some books that I've used to learn and understand programming and some that I've heard are really good even though I haven't read myself.
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What are Shaders?

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In this article you will learn on the basic level what shaders are and how they are used in graphics programming.
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Rust enums in Modern C++ – Match Pattern

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In this article I show a smart way to do variant matching in C++ using a few clever macros and the std::visit function.
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The Microsoft.GSL Library

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In this article I will explore a library for C++. It is called GSL and it is an open-source library by Microsoft under the MIT license.
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Rust Enums in Modern C++

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A lot of people comment about rust enums being really powerful and I wanted to showcase how one can achieve the same functionality in C++
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